Tuesday, March 9, 2010

Haptic CMC and Mobile Phone

Haptic CMC Tools:
  • InTouch--一个按摩脚的东西的形状,一头动的时候另一头也在动
  • Hug over distance
  • VibroBod
Mobility
  • Info when and where it is needed
  • --eg. calling to ask if the product in BestBuy is cheaper than a store
  • Integration of communication and action
  • --eg. step by step driving instructions from a friend
  • Multi-tasking
  • --eg. calling office while driving to meeting
  • Companionship during solo activities
  • --eg. talking on the phone while waiting in line
  • Emergency communications
One Potential Price--Effect on other peopleLevels of participation

Speaker addressee (- Side participant (- Bystander (- Eavesdropper (- People out of the eavedropper area

Cell Phones and Annoyance
People are annoyed by others' cell phone use in restaurants, classes, libraries, airports, stations, but people aren't annoyed by FtF conversations

What is the difference? (why cellphone conversation is more annoying than FtF talking?)

Wednesday, March 3, 2010

Anthroponorphism and Anti-Anthroponorphism

Guadagno et al (2007)
Behaviorial realism: act and feel like being there
Agency: people think they are interacting with human when they are using computer

Nass & Moon (2000)
Anthropomorphism (拟人论)--assignment of human traits and characteristics to computers
  • Over-use of human social categories, eg. gender
  • Over-learned social behaviors, g. g. politeness
  • Premature cognitive development
  • Why?
  • --Computers use words for outpput
  • --Interactivity
  • --Filling traditionality human roles

Rejecting anthropomorphism

  • Computers are not objects, but peers in social interaction
  • People are unawere (and consciously reject) their social behavior towards computers
  • People respond similarly to computer as they do if a person was on the other side of the computer
  • Question to discuss: What characteristics of computers leads people to follow human-human social rules? Why?